Soapberry Flesh
2024 – short film – minimal orchestral – French horn
Read More
I helped director Sammy Lee bring a personal story of family and memory to life, with a minimalist but moving score with a theme for each of the characters, and bright orchestration consisting of both orchestral and Chinese instruments.
The score also features live French horn, recorded and performed by myself!
Arco
1st Place in Best Animation Original Score, 2nd Place in Best Animation Sound Design
2023 – short film – classical / bluegrass score – sound design – sound mix
Read More
Responsible for all audio in the film, I worked with the Lipscomb class of ’24 Animation students to bring Arco to life, the violin-playing mouse who discovers the magic of bluegrass music.
I composed the score, created parts for the live violin and harmonica players, hired the musicians, and recorded the music, in addition to handling all sound design, mixing, and mastering.
Arco was awarded Best Animation Film, Best Animation Screenplay, Audience Choice for Animation, Best Animation Original Score, and 2nd Place in Animation Sound Design at Lipscomb University’s 5-Minute Film Festival.
(square)
2022 – videogame – minimalist, hybrid electronic score – sound design – audio mix
Read More
Bringing the minimalist and understatedly chaotic world of (square) to life was a great challenge! Using a unique blend of acoustic instruments and synthesizers, I created the music score and the sound design, while also handling all mixing/mastering. Yet again, I managed to be a one-stop shop for audio, with incredible results!
They’ve Been Waiting For You
Awarded Best Composer (Honorable Mention)
2022 – short film – orchestral score – orchestration – conducting
Read More
Collaborating with fellow composer Kaleb Clarke, we wrote, recorded, and mixed the film score.
Additionally, for the Film Score Concert, we revisited the piece’s orchestration, created all sheet music, and assembled the audio session for the live concert– additionally, I conducted a chunk of the orchestra rehearsals myself.
The film also won the Best Composer (Honorable Mention) and Best Fiction Short (Honorable Mention) awards in the American Golden Picture International Film Festival!
Venture
OST Composing Jam #4— 2nd place in “composition,” top 5% overall
2022 – competition – epic orchestral – one-person choir
Read More
With a picture and theme word as inspiration for this competition, I wrote a lush, melodic piece that incorporates my own live-recorded tin whistles and vocals to tell a story. Pushing my orchestration and vocal skills to new heights, this project was incredibly fun!
Out of 196 entries, “Venture” ranked 2nd in the “composition” category and 8th overall (out of 196 entries), ranking in the top 5%!
Collision Course
3rd Place in Best Original Score, nominee for Best Sound Design
2022 – short film – synth sci-fi score – sound design – dialogue edit – audio mix
Read More
I used the power of music and the magic of sound design to create a believable, engrossing sci-fi atmosphere while simultaneously providing context and narrative motion.
In addition to creating the score and sound design, I also prepared the full audio mix for the film. I was able to utilize my skills to be a one-stop shop for audio!
Read More
My first foray into concert composition, “Lost” is a piece for SATB choir with divisi, that “uses drifting, expressive melodies and evocative choral textures to capture the listlessness and detachment of feeling lost in life, but finds solace in the musical journey and resolution at its conclusion.”
“The Birth of a King” Live in Concert
2022 – orchestration and arranging
Read More
Working under Ben Blasko, I was responsible for arranging and orchestrating Tommee Profitt’s “It Came Upon a Mignight Clear” and “Come All Ye Faithful” for 50-piece orchestra, 100-person choir, full band, and solo artists.
Despite this project’s scale, we completed our work at a professional level of quality that was commended by Tommee Profitt!
Dog Dash
2022 – videogame – team lead & head designer – software development- chill acoustic score – sound design – custom audio implementation
Read More
I lead a team of 4 other developers in my collaborative Software Engineering class, conceptualizing, designing, coding, and polishing an engaging infinite runner game through several iterative sprints in an agile development workflow.
We were required to use the low-level SFML framework for C++, but we overcame the challenge with style, mostly building out the game from scratch with no game engine.
I wore a lot of hats for this project (listed above), and I learned so much about the game development and software engineering world.
Crossy Road Rescore
2022 – videogame rescore – zany folk music – adaptive audio
Read More
Following a truly crazy creative brief from my professor, I wrote a hypothetical music score for the hit mobile game Crossy Road– incorporating the ridiculous backstory my professor made up for this project.
The score includes 7 full tracks, where the first 4 level themes progress through nonlinear looped sequences, depending on the player actions, and a Game-Over stinger is also included.
“Radiance” Arrangement
2022 – arrangement/orchestration – mockup
Read More
Pushing my mockup and ear-training skills to the limit, I transcribed every note of the Radiance battle music from the acclaimed indie game Hollow Knight, and I recreated the entire track according to my own creative sonic vision– purely for fun (and to build those skills!)
Be sure to check out the ending– you don’t want to miss it. The pipe organ pedals hit different.
I Catch You
Score Relief competition entry
2022 – one-person choir
Read More
Every voice you hear (except, well, the monologue) is my own, all 3½ octaves of it! I highlighted and accentuated the raw emotion of the scene while preserving the focus and clarity of the monologue– using only my own voice!
WestWorld Chase Scene
Scoring challenge
2021 – upbeat, hybrid electronic big-band
Read More
Hybrid electronic jazz?? This absolutely wacky instrumentation choice allowed me to drive the action forward while also accentuating the absurd, humorous undertone of the chase scene– proving that good execution can make almost any idea work.
Dethroned Devil
2021-2022 (development stopped) – videogame score – various styles
Read More
With its bombastic boss battle themes and lush, peaceful lake level music, this score has a lot of tonal range. Here’s a demo track for the Wingless Grove area!
Star Wars KOTOR area rescore
adaptive soundtrack mockup
2021 – atmospheric synth sci-fi
Read More
I’d skip around in this one– it cycles through 3 different musical layers.
Taking a scene of gameplay from Knights of the Old Republic that had no music, I created a system of musical building blocks that could fade in and out to create different layers for different “intensity levels” in the gameplay, akin to the soundtracks of many modern videogames.
8-Bit Title & Level Themes
2021 – catchy, melancholic chiptune
Read More
Making chiptune music is decently simple. Making music that authentically conforms to the hardware limitations of the original NES is not simple!
Following these strict limitations meant having a max of only four digital voices at once– square wave, two pulse waves, and a noise channel.
I had to think outside the box, and this challenge helped me write a catchy musical theme, arranged for both a title screen and a level area.